Wednesday, 19 October 2011

Volume Fluids

In houdini, there are 3 different types of volume fluids you can work with. These are:

Pyro, Flame, Smoke and Liquid. To help me understand the kinds of things these could be used for, I decided to simply set up a scene with one of each container, then source from 4 identical spheres and analyse the results. Here is a screen grab of this:



as you can see, they all give very different effects, considering that they are all set to default values. It seems that:

Pyro: gives a combusterbal smoke cloud, with the abillity to easily add fuel in areas to increase the reaction.

Flame: will actually burn and deform an object it is applied to. The reaction given off is a mixture of heat and density, driven by the rate of decay from the geometry.

Smoke: this seems to simply emit a density from the selected geometry, with options to effect bouency ect. Fuel and temperature are possible, but this is better for cloudy, low reaction fluids

Liquid: this is by far the most different from the group. It seems to use the voxels to generate a surface based on the density. Obviously impracticle for any smoke or gassy fluids, but very useful in simulating the flow of water.

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