Ok, so basically, I have analysed how I am going to forefill the role of Effects TD for our film, and I have come to an unfortunate conclusion. It seems that learning houdini in just a few weeks is an unrealistic task, and i think I would do better returning to maya and spending the rest of this term developing the skills I possess in Maya's fluid systems.
That is not to say that I wont be using Houdini anymore. I have learned a VAST ammount about the rigid body networks available in the software, aswell as how adaptable the particle effects are. I will also probably use Houdini for any water effects that appear in our film, as it seems houdini is more or less sut up for this kind of thing from the word go. Its just voxel fluids are soooooooooooooooo in depth that I just cant get my head around how houdini has set them up, which attributes to effect, and which nodes and forces I can use to effect them in the same exact ways That i already know in maya. So this is for now on houdini, I will have a maya test up on here soon! :)
That is not to say that I wont be using Houdini anymore. I have learned a VAST ammount about the rigid body networks available in the software, aswell as how adaptable the particle effects are. I will also probably use Houdini for any water effects that appear in our film, as it seems houdini is more or less sut up for this kind of thing from the word go. Its just voxel fluids are soooooooooooooooo in depth that I just cant get my head around how houdini has set them up, which attributes to effect, and which nodes and forces I can use to effect them in the same exact ways That i already know in maya. So this is for now on houdini, I will have a maya test up on here soon! :)
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