i thoought it would be good to talk a little about houdinis interface. The interface is made up of 7 main areas.
1.) Dual Tool Shelves: Houdini has 2 tool shelves that you can customise with diffeent menu sets, or make your own. this abillity to have two open at once can be useful when you are starting to lay out your main nodes, and can help quickly set up your scene
2.) Network Pannel: This area is where your nodes sit. Every new item you create in houdini has or rather, IS a node. These nodes exist in different levels: Scene Level, Geometry Level, Dynamics Level, Shop Level and Output Level. There are a few more but I havent fully explored them yet.
3.) Peramaters pannel: This is like the attribute editor in Maya. It updates as you select different nodes, however you can PIN it to one node when ever you like to enable you to keep the focus on it whilst editing other nodes in other windows.
4.) Selection Tools: Similar to Maya's tools pallet, the Houdini tools are slightly more context sensitive. For instance when you are in Dynamics Level, the move, scale and rotate tools are greyed out as they cannot be used in this context.
5.) Time Line and Playback Features: These are very much similar to Mayas Playback interface, just some diferent options in different places y'know!
6.) Simulation Options: Here you can select how you would like your simulations to be solved, and how they play back. Basic stuff really. This dosnt effect how your effects actually are simulated, just how you view them as a user.
7.) View Pane: The customary 3D scene view. What can I say, operates more or less the same motion as Maya, however there are far more options for viewport display, featuring the option to turn all nodes to bounding boxes for low-cpu display, or hidden line which can be really useful when needing to select fine detailed objects
1.) Dual Tool Shelves: Houdini has 2 tool shelves that you can customise with diffeent menu sets, or make your own. this abillity to have two open at once can be useful when you are starting to lay out your main nodes, and can help quickly set up your scene
2.) Network Pannel: This area is where your nodes sit. Every new item you create in houdini has or rather, IS a node. These nodes exist in different levels: Scene Level, Geometry Level, Dynamics Level, Shop Level and Output Level. There are a few more but I havent fully explored them yet.
3.) Peramaters pannel: This is like the attribute editor in Maya. It updates as you select different nodes, however you can PIN it to one node when ever you like to enable you to keep the focus on it whilst editing other nodes in other windows.
4.) Selection Tools: Similar to Maya's tools pallet, the Houdini tools are slightly more context sensitive. For instance when you are in Dynamics Level, the move, scale and rotate tools are greyed out as they cannot be used in this context.
5.) Time Line and Playback Features: These are very much similar to Mayas Playback interface, just some diferent options in different places y'know!
6.) Simulation Options: Here you can select how you would like your simulations to be solved, and how they play back. Basic stuff really. This dosnt effect how your effects actually are simulated, just how you view them as a user.
7.) View Pane: The customary 3D scene view. What can I say, operates more or less the same motion as Maya, however there are far more options for viewport display, featuring the option to turn all nodes to bounding boxes for low-cpu display, or hidden line which can be really useful when needing to select fine detailed objects
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