Thursday, 3 November 2011

getting there,, but no cigar!



here is a test that i spent a total of 13 hours on. and guess what, i'm not happy with it.

i like the movement, shown better in the play blast below, but the rendered substance i think could use some work. Again, this was also stated by my team, and I will completely focus on this rendering issue from now on. I think it may have something to do with the fact that im using incandescense values to display my fluids, this makes some quite dynamic looks, but possibly a more smokey fluid rather than a reactive fiery fluid may be best.

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